Three in a Row


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Lost Island level pack. New levels for Lost Island. Shoot colorfull marbles into the chain of marbles an…. Jewel Match 3 pc.

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Aim and shoot colorfull marbles into the chain of marbles and connect 3 or more …. Special Match 3 game. Click on tiles that when swapped with a neighbouring tile …. Shoot colorfull marbles into the chain of marbles and connect 3 or more of the s…. Create connected groups of 3 or more of the same coloured Funny Faces by droppin….

Fruit Flip Match 3. The Rise of Atlantis. Match around the World. Get 3 or more of the same Zoobies horizontally or vertically connected by slidin….

Three in a Row games

Around the world in 80 days. Age of Japan 2. Gather resources and let Alexander the great conquer the world in this bubble sh…. Trial of the Gods. A class called GameBoard which is the internal representation of the game board. It only keeps track of, say, the grid, and the state of each cell in it. Think of it as your array of Item s wrapped up in a class providing nice ways to inspect and alter the state. An interface for players, call it Player.

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Game will also keep track of the current Player s classes which implement Player. Different types of players will have different behaviors but all will implement the same interface.


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HumanPlayer will take action when user input occurs. AIPlayer will take action after it finishes thinking about the current GameBoard and what the next best move would be.

Many MockPlayer s would be a great way to unit test your game by covering specific situations and behaviors only. Game decides their turn taking order and so on. Each implementer provides its own way of taking action. You want to encapsulate the basic actions that can be performed on your GameBoard.

These include actions that alter the board, or just inspect it query. Player s use these actions on the board given to them. They're the only way to work on the board, and you want them to be decoupled from the players so that you can test actions in isolation. It looks like Alex M. I write my code in such a way that the code can easily be ported from one interface to another.

For example, it could be made to run on Android, Swing, JavaFX, or even just a text grid in the console. In order to do that you have to decouple your game logic from the API of the interface. You have to define your game logic as separate classes. By clicking "Post Your Answer", you acknowledge that you have read our updated terms of service , privacy policy and cookie policy , and that your continued use of the website is subject to these policies.

Home Questions Tags Users Unanswered. Three-in-a-row board game Ask Question. Here's a screenshot of the game.


  1. Online 3-in-a-row games.
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  4. Based on package com. But I want to learn how to write my code better: Please refrain from adding or modifying the code at all after you have received an answer see What to do when someone answers. About the way you write your code It's the 2D array: With the risk of seeming like overengineering a simple game Wow so much advice to take in!

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    I think the fact that I'm learning php and doing a lot of functional programming has messed with my understanding of OOP! Would I put all of those methods in the main activity class? So I just got back into it and I created a setupGrid, and setupGridView - Both of which are in the main activity game. I also added a checkForWinner method which is also in the main activity, have a look at my updated question. I added some progress code! If you just want to clean up the existing code, yes, you'd put them there.

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    I think you should wait a bit more before posting about your progress, otherwise you'll come here with updates everyday: I'll come back when Im done to show everyone how i've progressed! Sign up or log in Sign up using Google. Sign up using Facebook.

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